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Beginner : What am I doing wrong assigning materials?
I am an absolute beginner with Unity and not even dreaming of making a game yet. However I have created this beautiful fantasy/medieval type of castle with a 3D software, which I decided to bring in Unity to bring it alive. I just don't understand why is it so difficult to assign all the beautiful materials I have collected. Do I really have to drag them from the bottom to the scene window for every piece I want to color with the same material? The process is really slow, clumsy and awkward. Most of the time the material won't even stick or misses the intended piece and just spreads all over the place instead. I must've missed something. Also, I've been looking for an asset that would allow me to pick a material and just keep painting my castle parts with one click. Anyone?
Thank you for reading.
Answer by bodec · Jul 03, 2016 at 08:06 PM
your mats should be assigned in the modeling software then brought in and textures also some software has a smooth transition others take work more information is needed to answer this question for you if you are using blender say so nobody here shuns others for using free software.
Thank you for your interest. This project actually started with me doodling with SketchUp, little did I know where I'd end up. Here's a work-in-progress picture from the castle.
I've been very careful to make a component out every detail or area that would require a different material and as you can see it does work fairly well. The problem is still more about the materials only sticking on the 3rd or 4th try, if at all. The other issue being the material jumping to the neighboring component ins$$anonymous$$d. I was just wondering if there is something in Unity editor itself that would make this monumental task any easier.