Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by Streamline Games · Oct 15, 2012 at 08:44 PM · firereload

FPS Gun Fire and animation problems

Hi guys, i'm making a script to make my guy shoot and have reload animations etc. The problem is my reload animations will not play. Another problem is when my guy reloads his clips do not go down, and one more problem is that his gun still shoots while firing. If anyone has some help please do help. Thanks Here's the script:

 ict
 
 var Range : float = 1000;
 var Force : float = 1000;
 var Clips : int = 5;
 var BulletPerClip : int = 30;
 var ReloadTime : float = 3.3;
 var BulletsLeft : int = 0;
 var ShootTimer : float = 0;
 var ShootCooler : float = 0.9;
 public var ShootAudio : AudioClip;
 public var ReloadAudio : AudioClip;
 
 function Start()
 {
 
     BulletsLeft = BulletPerClip;
 
 }
 
 function Update () 
 {
 
    if(ShootTimer < 0){
                    
                    ShootTimer = 0;
                   
                   }
                   
              if( KeyTimer == 0){
             if(Input.GetMouseButton(0) && BulletsLeft ){
             
             if( ShootTimer  == 0){
             
             PlayShootAudio();
             
              
                 RayShoot();
                  
                 
                    
                 ShootTimer  = ShootCooler;
                 KeyTimer = KeyCooler;
                 
     
 }
 }
 }
 
 function RayShoot (){
 
     GameObject.Find("M4A1 SOPMOD").animation.Play("Shoot");
 
     var Hit : RaycastHit;
                 
                 var direction : Vector3  = transform.TransformDirection(Vector3.forward);
     
     
     if (Physics.Raycast(transform.position , DirectionRay , Hit , Range))
     {
         if(Hit.rigidbody)
         {
         Hit.rigidbody.AddForceAtPosition(DirectionRay * Force , Hit.point);
     }
     }
     
                 BulletsLeft --;
                  
             
                 if(BulletsLeft < 0){
                 
                 BulletsLeft = 0;
                 
                 }
                 
                 if( BulletsLeft == 0 ){
                 
                 Reload();
                 
                 
                 
                 
                     }
                 }
 
 function Reload()
 {
     
         PlayReloadAudio();
     yield WaitForSeconds(ReloadTime);
                     GameObject.Find("M4A1 SOPMOD").animation.Play("Reload");
     
     
         if(Clips > 0)
         {
             BulletsLeft = BulletPerClip;
             
             Clips -= 1;       
         }
 
 }
 
 function PlayShootAudio(){
 
         audio.PlayOneShot( ShootAudio);
 
 }
 
 function PlayReloadAudio(){
 
   audio.PlayOneShot( ReloadAudio);
 }
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image GeorGios1 · Aug 17, 2016 at 08:58 PM 0
Share

I am trying to make a script with firing animations and I CANT make it work. I am seeking for help for weeks

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

10 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Weapon reload timer problem. 2 Answers

Reload/Wait Problem 1 Answer

Help in change the rate of fire. 1 Answer

Fire only if you don't reload 1 Answer

How can I shooting script c#? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges