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Question by
Hugs Are Drugs · Sep 21, 2012 at 04:04 AM ·
triggersdelaytime.deltatime
Some problems with triggers?
I'm new to Unity3D and I'm having an issue with triggers detecting things, it's sort of delayed, the trigger will pass into the object for maybe .10 of a second before detecting and reacting, is there a way to sort of do something like time.deltatime (except the opposite) to make it react quicker like once per frame instead of using physics frames like I'm assuming it does?
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