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Question by gRntaus · Sep 25, 2015 at 12:37 AM · importassetbundlepackage

Adding a UnityPackage to the default import list?

Hi everyone I am trying to find an answer to this problem which I am sure is trivial but I am unable to get working.

I am running Unity 5.1 on Windows 10 64bit if it makes any difference.

What I want to be able to do is when you navigate to Assets -> Import Package instead of just seeing Custom Package I want to see a list of "pre-installed" packages that are of my own making. An example of this already would be installing UnityVS Tools where this option is always available once the package has been installed.

I currently have no such tools like this on the system and so I can't find the base folder I assume Unity scans when populating the list is anyone able to help me out here?

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Answer by gRntaus · Sep 25, 2015 at 02:15 AM

I decided to download UnityVS Tools as the asset store items were not working, the correct location is actually:

C:\Program Files\Unity\Editor\Standard Assets

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Answer by BattlingBacon · Sep 25, 2015 at 01:55 AM

Based on: http://answers.unity3d.com/questions/45050/where-unity-store-saves-the-packages.html Win 7: %AppData%\Unity\Asset Store\

Win XP: C:\Documents and Settings\\Application Data\Unity\Asset Store\

Mac: ~/Library/Unity/Asset Store/

Those are where you can put the package and it will be there by defualt.

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