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Question by Matt 13 · Oct 13, 2010 at 09:12 PM · charactermousecontrollerlook

Why won't my character look up?

My character is a sphere. The sphere has a texture so I can tell if it's rotating. He has a Physics Character Motor, FPS Character Controller, and Mouse Look Character Controller (MLCC). I can move forwards and turn and strafe. However, I cannot look up or down. As far as I can tell this is handled in MLCC. And as far as I can tell, MLCC is setting the motor.desiredFacingDirection with correct rotation in order to look up or down. I can tell by drawing the vector it is setting:

motor.desiredFacingDirection = originalRotation * xQuaternion * yQuaternion * Vector3.forward;
Debug.DrawLine (Vector3.zero, motor.desiredFacingDirection, Color.red);

So something is overriding the X rotation but not Y axis rotation. Any ideas?

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avatar image Novodantis 1 · Nov 04, 2010 at 10:31 AM 0
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What's the hierarchy of the character like? Are these scripts attached directly to the sphere, or is the sphere a visual child proxy of the actual game character object?

avatar image Proclyon · Dec 07, 2010 at 02:10 PM 0
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have you been meddling with the values of your rotation quaternion? If so you should REALLY REALLY know what you are doing. It's a group of hypercomplex numbers wrapped around in matrices. It doesn't take any luck what-so-ever to mess up what goes on internally in quaternions.

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Answer by Daniel Girgis · Nov 04, 2010 at 07:57 AM

add the mouse look script to ure character and set it on x axis then add mouse look script to camera and make it y axis.

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