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Question by zebleck · Mar 01, 2018 at 08:50 PM · shadergraphicsplatformertiles

How would you achieve an outline effect around your tiles?

It should seperate the foreground from the background (like in the pictures). I was thinking maybe a shader, or representing the outline itself via objects. Anyone have a straightforward approach? pic1

pic2

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Answer by fabianschmidt2512 · Aug 04, 2020 at 09:59 AM

I have the same issue but found no answer yet!

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avatar image zebleck · Aug 12, 2020 at 06:42 PM 0
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If you're still wondering, I attached a simple but maybe not perfect way to do this!

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Answer by zebleck · Aug 12, 2020 at 06:40 PM

One way would be to add a shadow texture to every solid tile prefab like this:

alt text

This should render between the solid and background tiles and looks like this:

alt text

But you can ofcourse play with the gradient and resolution of the shadow texture to get the result you want. Using a shader is probably a better idea, but this is what I came up with!


shadow.png (640 B)
1.png (122.5 kB)
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