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Unity Standard Shader - Occlusion maps not working stopped working in multiple scenes
For some reason the occlusion maps for several scenes in my project stopped working (see screenshots below). Does anyone know what the cause might be? The lighting options are identical for both scenes.
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Answer by Stormyyy · Oct 11, 2017 at 11:15 AM
Alright I fixed it, turned out that using the skybox as source of environment lighting caused the problem. I fixed it by changing the environment lighting source to "Color".
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