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Question by Jukka Alander · Jul 16, 2010 at 07:52 AM · rotationterrainfbxtree3dsmax

How to rotate a custom tree ?

Hello!

After creating and painting a custom tree to my terrain, model is laying on its side. How could I rotate it ?

Same imported model works fine when used as a standard GameObject, then it needs to have -90 rotation on it's X-axis to stand up. I've tried using different rotations and updating tree prototypes - no rotation is affected to trees on terrain. Model has two submeshes and nature shaders applied.

Tree model is imported from 3dsmax 2010 via fbx-format (latest exporter 2011.3 installed). All FBX-based models seem to have 270 (-90) degrees of rotation on X-axis initially. Changing the setting Z-up or Y-up from fbx exporter settings does not effect rotation in Unity at all.

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Answer by Tiago · Jul 16, 2010 at 08:10 AM

http://answers.unity3d.com/questions/6635/asset-import-from-3dsmax-rotation-issue

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avatar image Jukka Alander · Jul 26, 2010 at 07:09 AM 0
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So it seems that currently there is no way to get a model with two submeshes from 3dsmax to Unity 2.6.1 :(

avatar image Jukka Alander · Jul 26, 2010 at 07:18 AM 0
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we need to vote this to be fixed: http://feedback.unity3d.com/forums/15792-unity/suggestions/210672-fbximporter-correct-orientation-and-without-game?ref=title

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