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Question by
RayAndGames · Mar 04, 2021 at 09:31 AM ·
particlesparticlesystemparticle systemshuriken
ParticleSystem Rate over Distance doesn't work until poked
Particle System doesn't emit anything until it is given external force. Also, this particle system works perfectly when I move it manually using gizmos in the editor when not in Play Mode. Once, it's in Play Mode, only some kind of another rigid body's force that can activate the particle system. Click to see figure in dropbox
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Answer by RayAndGames · Mar 04, 2021 at 09:45 AM
It turns out editing the transform.position
of the particle system's GameObject doesn't affect the emission. So, the solution is to use rigidBody2D.AddForce()
Well, but this doesn't really explain why I can emit particles using only the gizmo in the editor..
for more solution: link to StackOverflow post