Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Digital-Phantom · Mar 21, 2015 at 07:47 PM · transformpositionspawnorigininstantiate-objects

Need instantiated objects to spawn at transform NOT at origin?(Solved)

I was instantiating objects either side of my spawner on the x axis. Which worked fine, just enter how many units +/- along the X axis and they would happily appear.

Now we jump to my 2nd scene and I couldn't figure out why the spawned objects were nowhere to be seen. After some head scratching I realised they were spawning 'inside' the terrain. Eventually I've realised that in scene 1 the spawner was 0,0,0 origin and the objects spawned xxx either side.

However in scene 2 my spawner is about 80 units further along the x axis but my instantiated objects are still spawning either side of origin.

 IEnumerator SpawnWaves ()
     {
         yield return new WaitForSeconds (startWait);
         while (true)
         {
             for (int i = 0; i < hazardCount; i++)
             {
                 Vector3 spawnPosition = new Vector3 (Random.Range (-spawnValues.x, spawnValues.x), spawnValues.y, transform.position.z);
                 Quaternion spawnRotation = Quaternion.identity;
                 Instantiate (hazard, spawnPosition, spawnRotation);
                 yield return new WaitForSeconds (spawnWait);
             }
             yield return new WaitForSeconds (waveWait);
         }
     }
 

I'm not 100% sure that's what was happening but its the only thing that makes sense as to why the objects are spawning out of position. So how do I make it so still spawn withing the ranges I set as 'spawnvalues' BUT make that value based on the transforms actual position.

???

alt text

alt text

p4.png (7.0 kB)
p3.png (6.0 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by tanoshimi · Mar 21, 2015 at 08:15 PM

Line 8 should be:

 Vector3 spawnPosition = transform.position + new Vector3 (Random.Range (-spawnValues.x, spawnValues.x), spawnValues.y, 0);
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0
Wiki

Answer by SebastianLague · Mar 21, 2015 at 10:35 PM

You should add the spawner's current position to spawnPosition:

 Vector3 spawnPosition = transform.position + new Vector3 (Random.Range (-spawnValues.x, spawnValues.x), spawnValues.y);

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

22 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

getting the transform.position of a public static Transform? 1 Answer

Setting Position of Spawned Prefab 2 Answers

Place object randomly at any predefined spawn point 1 Answer

Change position of camera on scene load? 1 Answer

Create a straight gradient equation with a grid of 3d objects 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges