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Question by Sydan · Apr 09, 2010 at 10:15 AM · boneattachskeleton

Attaching an object to a bone?

Hi. I am entirely new to Unity and last night I mucked around following a tutorial to set up a simple 3rd person shooter (I mean REALLY SIMPLE), no animations or textures. Just a cube that shoots balls and moves around.

I can see a lot of potential for Unity so I just wanted to check if it can do something and how easy it is... I know how to import a 3d model from Blender so thats all ok.

Question: I just wanted to know what sort of code would be used to attach an object to the bone of another object. Thanks :)

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Answer by runevision · Apr 09, 2010 at 10:33 AM

On Unity bones are just GameObjects with Transform components on, just like any other GameObject. So you attach one GameObject to a bone by making the bone Transform the parent of the GameObject you want attached.

myGameObject.transform.parent = myBone.transform;

To control the relative alignment of the attached GameObject relative to the bone, you can set the localPosition and localRotation of the Transform of the attached GameObject.

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Answer by Jay_Adams · Dec 16, 2010 at 02:20 AM

I'm trying this too

function Update () {

Sword_500Knight.transform.parent = Hand_R.transform; }

but I get: unknown identifier for both Hand_R (the bone of player model which script is on) and Sword_500Knight (the prefab sword)

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Answer by Erman · Apr 03, 2013 at 10:59 AM

Hi,

I tried this and it works fine, all i did is make 2 vars, 2 Game-Objects,and you can assign the hand and the sword in inspector. But the problem is the sword needs to have the same position or transform as hand, and than i found this :)

http://answers.unity3d.com/questions/51929/attach-object-to-bone-ingame.html

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