Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Greg W · Aug 08, 2013 at 07:32 PM · animationimportmodelfbxmaya

Is importing from Maya via fbx using model@anim broken?

alt text

I have tried this many, many times following these instructions:

http://docs.unity3d.com/Documentation/Manual/Splittinganimations.html

But every time I get multiple models each with one animation each (except for the base model which has no animations). I'm using Maya 2011 and I've tried fbx version 2009, 2010, and 2013. I even tried following these great instructions from CMU:

http://wiki.etc.cmu.edu/unity3d/index.php/Importing_and_Exporting_Models_(Maya)

Still the same result. The animations are being baked out properly. The hierarchies all look the same.

Any others seeing this problem?

screenie.jpg (45.9 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Xtro · Aug 08, 2013 at 07:50 PM

It's not broken. But I didn't get your exact problem. Can you put a screenshot to explain the problem ?

Comment
Add comment · Show 6 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Greg W · Aug 08, 2013 at 08:06 PM 0
Share

Screenshot added. I'm expecting to get one model with multiple animation clips associated with it. I get three different models (red box) each with one animation (except for the base model which has no animations).

avatar image Xtro · Aug 08, 2013 at 08:51 PM 0
Share

This is totally normal. With the "@" character, all the animations will be bound to the main model in its Animation component if you are using legacy animation system. If you are using $$anonymous$$ecanim, you should open the each model file and drag the internal animation onto mecanim design window.

If you really want to have 1 model and many animations, you can just create the copies of the internal animation files and delete the parent model file. But I don't suggest that because in case of you want to update the animations, you will have to do it again and again.

avatar image Greg W · Aug 08, 2013 at 09:00 PM 0
Share

Thanks, Xtro. How do I make sure I am using the legacy system during the import process? I just need to load a model with several animations and trigger them from a script. I'm not sure I need $$anonymous$$ecanim for that.

avatar image Xtro · Aug 09, 2013 at 01:51 PM 0
Share

Open the rig tab in the inspector. Select Legacy in the dropdown menu. The orhers are for mecanim.

Please mark this as an answer. Thank you :)

avatar image Greg W · Aug 09, 2013 at 06:21 PM 0
Share

Thanks, that worked. Had to do set the Legacy flag for both the model and the anims and then drag the anims into the model's animation list.

Show more comments

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

15 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Animations not appearing in the inspector. 1 Answer

3D Object in scene displaces or disappears after it is re-imported. 1 Answer

Rigged model facing the wrong way 1 Answer

What is going on here? I imported both the rig and baked animation seperatly from Maya, but it's not working correctly. 0 Answers

Animation importing issues from maya 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges