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Question by rahat · Sep 19, 2012 at 02:09 PM · gravityontrigger

OTriggerEnter and Gravity is not Working Together

i have a wall.When i enable gravity then the throwing ball bounced to the wall and come back but in this case it doesn't execute OnTriggerEnter. when i checked both gravity and trigger the ball passes through the wall.my code is nothing special.that's why i didn't it write it here.please help me solving this problem

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avatar image rahat · Sep 19, 2012 at 05:25 PM 0
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i want to bounce on the wall and also want to add a sound on bounce.thats why i am looking for trigger event.if you have other way to do so please help me.

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Answer by Owen-Reynolds · Sep 19, 2012 at 04:54 PM

[minor edit] If you want it to bounce off the wall, you can have that "trigger" a sound, but have to name it `OnCollisionEnter` instead of `OnTriggerEnter`. See the reference manual for the magic words you need (Search for Unity OnCollisionEnter. The example even plays a sound.)

For example, suppose you have an OnCollision and an OnTrigger in the same script. Unity will run one on a hit, depending whether isTrigger is checked. The other one is always sort of in reserve, in case isTrigger gets flipped.

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avatar image rahat · Sep 20, 2012 at 05:46 PM 0
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tnx onCollisionEnter works.But i have a problem on audio source.it is giving me a error of audio source while everything is ok.

avatar image Owen-Reynolds · Sep 20, 2012 at 09:06 PM 0
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Separate issue. Try to play a sound in Start, or in Update on a button click, and work it out. Once you have "play a sound" working, you can move the code into a fancy OnCollision, or wherever.

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