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Question by richifie · Nov 17, 2012 at 11:25 AM · camerarotationobjectfollowmake

Replicate rotation of Camera

I have an FPS camera- and I want the character to follow the camera movements: similar to the way it does in Minecraft; with the head follow the X rotation and the entire player following the Y rotation.

I have the code to make the entire player follow the Target (the camera) rotation (in C#):

   rotation.eulerAngles = Vector3(0f, Target.rotation.y, 0f);

But it kicks up an error along the lines of expression donates a type, where a 'variable', 'value', pr 'method group' was expected.

How would I achieve this?

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Answer by whydoidoit · Nov 17, 2012 at 11:28 PM

That code should be:

  rotation.eulerAngles = new Vector3(0f, Target.rotation.eulerAngles.y, 0f);

I wrote an article on Quaternions and Rotations on Unity Gems that might be useful to you.

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