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Question by Nemox · Aug 08, 2013 at 02:33 PM · shadercolormapsurfacespecular

Coloured specularity mapping?

Does Unity's surface shader program support coloured specularity maps?

If so, how might one go about implementing the lines?

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avatar image ScottYann · Aug 08, 2013 at 02:44 PM 0
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Yes it does. I've seen it work in a shader a guy wrote for car paint. Sorry I don't recall how it was done. Just thought you'd like to know that it is possible.

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Answer by Nemox · Aug 08, 2013 at 06:00 PM

Did a little more searching and found this thread! Thread (Bottom surface shader script is the nicest I think.)

The idea is to make a custom output struct, then do a pre-pass for the lighting. This particular thread's scripts will take some personal touches for your own project, but provide a nice framework.

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