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Deferred lightning & shadows from imported objects baked on Unity integrated Terrain?
Will Unity 3 be able to bake shadows & deferred lightning from imported objects on terrain?
:D
Answer by Daniel-Brauer · Jul 21, 2010 at 04:01 AM
Unity 3 can bake light maps for the terrain, and it takes all other objects into account as long as they are marked as "static". Deferred lighting only applies to dynamic lights, and is available on all objects depending on the shader they use.
does your answer include deferred lightning from ohter objects/shaders on the terrain? =)
You should probably read about deferred lighting, because it sounds like you're a bit confused. Deferred lighting is a method for rendering real-time lighting. Basically, it's faster in a lot of cases than forward rendering which is what Unity uses now. It doesn't matter whether you use it for imported objects or not.
if you're thinking of emissive objects - then yeah, you can have your emissive objects casting light onto the terrain and other objects
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