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Question by BinaryCaveman · Sep 07, 2010 at 12:11 AM · cameragameobjectrenderculling

Make Camera not render individual GameObject?

Is there a way to make a Camera not render an individual GameObject, without placing it on a layer and setting the Camera to not cull it?
I have multiple cameras viewing that GameObject, and want it to show up in one but not the other.

Thank you for any help!

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avatar image · Sep 07, 2010 at 12:25 AM 0
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Is there a reason why you don't want to use layers and culling?

avatar image BinaryCaveman · Sep 07, 2010 at 02:28 AM 0
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Yes - I have multiple instances of the same GameObject, and want only one of them to not be shown. From what I know, if you make a camera not cull a layer, it does not show any of the GameObjects on that layer.

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Answer by qJake · Sep 07, 2010 at 12:22 AM

You either need to use layers and culling, or just disable the renderer on the object:

gameObject.renderer.enabled = false;

Edit: Oh, you said multiple cameras, I missed that. In that case, you need to use layers and culling, that's the only way (and the intended purpose of the layer system).

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avatar image · Sep 07, 2010 at 12:25 AM 0
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Note that disabling the renderer will prevent it from appearing on the other cameras that are viewing it.

avatar image BinaryCaveman · Sep 07, 2010 at 02:30 AM 0
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Sorry, SpikeX, I forgot to mention that I have multiple instances of the same GameObject (as I said in the comment above). For this reason, (as far as I know) I cannot use the layer system.

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