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Question by tima · Jun 13, 2011 at 02:00 AM · androidcamerarendertexture

Android : "Clear Flags of camera"

I have a question about camera settings.

I want to divide the rendering process as multiple frames and making one rendered image for the purpose of redusing processing load. In other words, I want to use a cuple of frames to complete one rendering processes.

I assigned a Render Texture for Target Texture of the camera I wanted to use and set as Don't Clear of Clear Flags setting.

It seems working on PC but not working on Android operated cell-phone which is builded up with Snapdragon chip sets. The previous frame's renderd image was corruppted.

Am I missing some settings here? How can I make it work on Android Phone?

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Answer by Elecman · Feb 07, 2014 at 05:58 AM

Don't clear as a camera flag doesn't work on some mobile devices. If you want a proper solution, please vote for these features: http://feedback.unity3d.com/suggestions/better-support-for-guionly-appl http://feedback.unity3d.com/suggestions/realtime-input-framerate-indepe

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Answer by ausiemick · Jan 24, 2017 at 12:45 PM

Thread is very old, however I had this problem and solved it.

I've made a Screen Image Effect that reproduces this effect, you can see it here:

https://github.com/falconmick/ClearFlagsMobile

Hope this helps!

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