- Home /
Android : "Clear Flags of camera"
I have a question about camera settings.
I want to divide the rendering process as multiple frames and making one rendered image for the purpose of redusing processing load. In other words, I want to use a cuple of frames to complete one rendering processes.
I assigned a Render Texture for Target Texture of the camera I wanted to use and set as Don't Clear of Clear Flags setting.
It seems working on PC but not working on Android operated cell-phone which is builded up with Snapdragon chip sets. The previous frame's renderd image was corruppted.
Am I missing some settings here? How can I make it work on Android Phone?
Answer by Elecman · Feb 07, 2014 at 05:58 AM
Don't clear as a camera flag doesn't work on some mobile devices. If you want a proper solution, please vote for these features: http://feedback.unity3d.com/suggestions/better-support-for-guionly-appl http://feedback.unity3d.com/suggestions/realtime-input-framerate-indepe
Answer by ausiemick · Jan 24, 2017 at 12:45 PM
Thread is very old, however I had this problem and solved it.
I've made a Screen Image Effect that reproduces this effect, you can see it here:
https://github.com/falconmick/ClearFlagsMobile
Hope this helps!
Your answer
Follow this Question
Related Questions
Camera "Don't Clear" flag doesn't work on Android ? 1 Answer
Camera panning on pre-rendered backgrounds 2 Answers
ARCamera does not move with the phone 0 Answers
perspective camera into android 0 Answers