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Question by OllyNicholson · Sep 18, 2012 at 09:22 AM · ainavmeshagentdrivinghandling

Can you use NavMesh agents to vary driving/handling model?

So I have a racing track using a NavMesh.

I have hovercraft with NavMeshAgents assigned and I have waypoints that get updated around the track as the destination target.

Now all of the Hovercraft go around the track the same.

Is there a way to have the hovercraft corner depending on there handling and speed variables with a NavMeshAgent?

thanks Support customer

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avatar image Craig_OZ · Sep 29, 2012 at 06:26 AM 0
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Yes it has a rigidbody, but it is using the basic agent movement to reach the target position.

So how do i set up the acceleration, braking and turning forces on a Nav$$anonymous$$eshAgents?

How does it know it is turning etc?

I am new to Nav$$anonymous$$eshAgents as I only just got the pro version.

Thanks Craig

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