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Question by RoloJo · Nov 19, 2013 at 05:03 PM · rotationblendermodellingterrain-editor

Exporting .prefab to Modelling Program

I am currently using the Terrain editor in Unity to place trees. Unfortunately it has no random rotation. Because of this I would like to make about 3-4 duplicates of each model and merely just change the rotation. I downloaded my models from:

https://www.assetstore.unity3d.com/#/content/3277

which is all great, but to change the rotation I need to "re-model" them. Merely creating 3 differently rotated prefabs in Unity and adding them as a prototype, in the inspector, does not work. It preserves the original rotation.

My Question is: How do I import a .prefab file into Blender? Can it be done or am I simply stuffed.

I am open to other ideas on how to rotate terrain trees.

Thanks Unity Community!

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avatar image gajdot · Nov 19, 2013 at 05:10 PM 0
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by rotate you mean just facing other direction? You can do that by clicking the tree in the hierarchy and using the rotation gizmo in the scene view.

avatar image RoloJo · Nov 19, 2013 at 05:35 PM 0
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By rotate I mean specifically rotate it around the Y axis, but in essence, it doesnt matter around which axis. I have already tried what you are suggesting which is: 1) create 2 prefabs for a single tree model; 2) rotate each prefab such that they have a different rotation. This is achieved either by changing the value in the inspector or using the rotation gizmo as you suggested; and 3) Lastly I load each of the prefabs as a separate prototype in Unity Tree Placer.

Unfortunately it only maintains one rotation despite having two different prototypes.

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