Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
-1
Question by zak666 · Nov 14, 2016 at 08:54 AM · raycasttarget

RAYCAST Forward error CS0131: The left-hand side of an assignment must be a variable, a property or an indexer

hey guys trying to shoot a simple recast to see if their is an enemy target infant of my ship to "Lock Onto"

geting error CS0131: The left-hand side of an assignment must be a variable, a property or an indexer

 using UnityEngine;
 using System.Collections;
 using UnityEngine.UI;
 
 public class MissileControll : NetworkedMonoBehavior {
 
 
     RaycastHit hit = new RaycastHit ();
 
     public Missle MissileScript;
     public LockedOn LockonGUIScript;
     public SpecialGUI Special;
 
     public GameObject Target;
     public GameObject GunPoint;
     public GameObject AcualMissile;
     public GameObject Crosshai1;
     public GameObject Crosshai2;
 
     public GameObject MissionControll;
 
     public Vector3 fwd;
 
     public bool IsLockedOnBool;
     public bool Activate = false;
 
 
     public int MissileCount = 5;
 
 
     public bool FireMissile;
 
 
     public void Start(){
         MissionControll = GameObject.FindGameObjectWithTag ("MissionControll");
         Special = MissionControll.GetComponent<SpecialGUI> ();
         Special.SpecialNamestring = "Missile".ToString ();
     }
 
 
     public void LateUpdate(){
         
         Special.GUISpecialNumber = MissileCount;
 
 
         //------------------------------------------------------------------------------------------
 
         if (Target == null) {
             Activate = false;
         }
 
         //------------------------------------------------------------------------------------------
 
 
 
 
 
         //------------------------------------------------------------------------------------------
 
         if (Activate == true) {
             RaycastHit hit;
             float HitDistance;
              fwd = transform.TransformDirection(Vector3.forward) = 10000;
             if (Physics.Raycast (transform.position, (fwd), out hit));
             Debug.DrawRay(transform.position,fwd,Color.green);
                 if (hit.collider.gameObject.name == "FighterRed") {
                 HitDistance = hit.distance;
                     Target = hit.collider.gameObject;
                     IsLockedOnBool = true;
                     LockonGUIScript = Target.GetComponent<LockedOn> ();
                     LockonGUIScript.IsLockedon = true;
                 }
 
             if (hit.collider.gameObject.name == "DestroyerRed") {
                 Target = hit.collider.gameObject;
                 IsLockedOnBool = true;
                 LockonGUIScript = Target.GetComponent<LockedOn> ();
                 LockonGUIScript.IsLockedon = true;
             }
         }
 
         //------------------------------------------------------------------------------------------
 
 
 
         //------------------------------------------------------------------------------------------
         if (Input.GetButtonUp ("LockOn")) {
             Crosshai1.SetActive (false);
             Crosshai2.SetActive (true);
             Activate = true;
         }
         
         //------------------------------------------------------------------------------------------
         if (Input.GetButtonUp ("LockOf")) {
             Crosshai1.SetActive (true);
             Crosshai2.SetActive (false);
             Activate = false;
             LockonGUIScript = Target.GetComponent<LockedOn> ();
             LockonGUIScript.IsLockedon = false;
             Target = null;
 
         }
 
         if (Input.GetButtonUp ("Shoot2")) {
             if (IsLockedOnBool == true) {
                 FireMissile = true;
 
         }
 
 
         }
 
 
     }
 
 
     public void Update(){
 
     
         if (FireMissile == true && MissileCount > 0) {
             GameObject Clone;
             Clone = Instantiate (AcualMissile, GunPoint.transform.position, transform.rotation) as GameObject;
             Clone.name = AcualMissile.name;
             MissileScript = AcualMissile.GetComponent<Missle> ();
             MissileScript.target = Target;
             FireMissile = false;
             MissileCount -= 1;
 
         }
 
     }
         
 
 
 
 
 
         }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by aditya · Nov 14, 2016 at 09:00 AM

First of all if you are asking about the error occurred then always include the line number and in your case the error is on line number 63

 fwd = transform.TransformDirection(Vector3.forward) = 10000;

should be

 fwd = transform.TransformDirection(Vector3.forward) * 10000;

above is just an example basically you had to replace your assigning operator with arithmetic operator

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

77 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Help me in Targeting with Raycast please. 1 Answer

Multiple targeting help 1 Answer

Script to Fire at Objects You Can Hit 4 Answers

drone to target enemies 2 Answers

Problem With Physics.Raycast 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges