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Question by Nahoyman78 · Apr 22, 2012 at 06:47 AM · c#rpgdie

Die Function Help With C#

Hi! :D I need help with a Script With DIE Function. So when the Health reach 0, it destroys itself. I tried Different ways to do it. But it seems to not work :( Any Ideas?

Script:

 using UnityEngine;

using System.Collections;

public class EnemyHealth : MonoBehaviour { public int maxHealth = 100; public int curHealth = 100; public GameObject destroy;

 // Use this for initialization
 void Start () {

 }
 
 // Update is called once per frame
 void Update () {
     AddjustCurrentHealth(0);
 }
 
 public void AddjustCurrentHealth(int adj) {
     curHealth += adj;
     
     if(curHealth < 0)
         curHealth = 0;
     
     if(curHealth > maxHealth)
         curHealth = maxHealth;
     
     if(maxHealth < 1)
         maxHealth = 1;
     
 }
 
 public void Die () {
     curHealth = 0;
     Destroy(destroy);
 }

}

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Answer by GutoThomas · Apr 22, 2012 at 07:16 AM

You should probably check if curHealth

Like so:

 public void AddjustCurrentHealth(int adj) {
     curHealth += adj;
 
     if(curHealth <= 0)
        Die();
 
     if(curHealth > maxHealth)
        curHealth = maxHealth;
 
 }
 
 public void Die () {
     Destroy(destroy);
 }

Hope it helps.

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avatar image Nahoyman78 · Apr 22, 2012 at 08:05 AM 0
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thanks :D works perfectly :)

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