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drippy cat · Sep 17, 2012 at 05:07 PM ·
monodevelopkeyboard input
keyboard input not working when Monodevelop open
I'm developing on an iMac using Unity 3.5.5 and the included Monodevelop. I have the line if(Input.GetKeyDown("a")){...} I have a bool inside the if block which tells me if the key has been pressed.
If Monodevelop is open this key command won't register. If I close Monodevelop it works as expected. How can I get it so that I can press the key with Monodevelop open but in the background?
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