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Question by POLYGAMe · Sep 17, 2012 at 10:17 AM · androidiostouchgui texturemulti

Multi touch not working - What's wrong with this code?

Hi there,

I'm trying to get the Android/iOS controls up and running for my racing game, now that the desktop version is complete... I'm having issues with the multi-touch. For some reason, when I try steering, it stops accelerating until I release the steering button again. Probably something simple, I'm new to this touch stuff... any ideas?

EDIT: New code - multi-touch working but buggy - bools stay activated etc, so car tends to all of a sudden veer off the road or stop accelerating.

 function OnGUI()
 {
     for (var i = 0; i < Input.touchCount; ++i) 
     {
         if (Input.GetTouch(i).phase != TouchPhase.Ended && Input.GetTouch(i).phase != TouchPhase.Canceled)
         {
             if (GasButton.HitTest(Input.GetTouch(i).position))
             {
                 bGasButtonPressed = true;
             }
             
             if (TurnLeft.HitTest(Input.GetTouch(i).position))
             {
                 bLeftButtonPressed = true;
             }
             
             if (TurnRight.HitTest(Input.GetTouch(i).position))
             {
                 bRightButtonPressed = true;
             }
         }
         else
         {
             bGasButtonPressed = false;
             bLeftButtonPressed = false; 
             bRightButtonPressed = false;
         }
     }
 }
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avatar image PAEvenson · Sep 17, 2012 at 12:09 PM 1
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If you have 2 touches. Then lift one up, your else is going to trigger setting everything to false.

avatar image POLYGAMe · Sep 17, 2012 at 12:57 PM 0
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Hi Fattie, I was using that ins$$anonymous$$d of TouchPhase.Stationary as if the player moves their finger a bit, that would cancel it, no?

avatar image POLYGAMe · Sep 17, 2012 at 01:05 PM 0
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@PAEvenson: Haha, that'll learn me to code while I'm tired and sick :P

avatar image Fattie · Sep 17, 2012 at 02:31 PM 0
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no, just completely leave out the line that says "If (Input...". just go immediately to the three hit text clauses. cheers !

avatar image POLYGAMe · Sep 18, 2012 at 12:41 AM 0
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Oh really? I'll try that now. Thanks again!

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Answer by Fattie · Sep 17, 2012 at 12:05 PM

Hello! Your general programming mistake here is ----->

You have to do this part FIRST .............

  bGasButtonPressed = false;
  bLeftButtonPressed = false; 
  bRightButtonPressed = false;

and ONLY THEN do this part,

for (var i = 0; i < Input.touchCount; ++i) .. and onwards

try it !

Secondly, be sure to answer the Q. i pose in the comment. Hope it helps so far.

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avatar image POLYGAMe · Sep 17, 2012 at 12:52 PM 0
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AAAAAAAHHHH!!!!!

Thank you!!!! It wooooorks!!!!!!

avatar image Fattie · Sep 17, 2012 at 02:29 PM 0
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LOL kick ass

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