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Question by teaseme · Sep 17, 2012 at 09:06 AM · renderingshaders

Surface shader built-in input variables

I'm investigating how shaders work in Unity. It appears that there are a bunch of built-in variables that could be used as vertex shader inputs. The ones that I've found

  • viewDir

  • lightDir

  • vlight

  • uv_MainTex

  • uv_BumpMap

  • uv_EmissionMap

Viewing debug version of my surface shaders reveals that engine copies the values with matching names. The problem is that I can't find the full list of those variables - neither in documentation nor in include files. So where is it ?

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Answer by kefrens · Oct 09, 2012 at 07:21 AM

surface shaders:

http://docs.unity3d.com/Documentation/Components/SL-SurfaceShaders.html

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avatar image NumT · May 31, 2018 at 01:48 PM 1
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As was asked - the FULL list.

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Answer by D_M_5 · Sep 30, 2018 at 11:03 PM

Yes. It is also my same problem and this is actual in 2018 as well.

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