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This question was
closed Jun 27, 2020 at 03:19 PM by
stadlernicolas26 for the following reason:
posted it by mistake twice
Question by
stadlernicolas26 · Jun 27, 2020 at 03:12 PM ·
rotationvector3anglecalculationcalculate
How do you calculate the rotation of a hexagon based on the six Vector3 points
I have given a hexagon with the position of its six vertices given. My question is, how to calculate the rotation of the hexagon in all three dimensions. If anyone could come up with a general function with these six vertices as arguments I would be soo thankful, because I by myself am not able to do that. I already tried it with Vector3.Angle, but I always got wrong results and now I gave up.
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