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Not importing position animation
Hi. I'm trying to import from Maya (Fbx Export) to Unity, and Unity doesnt seem to import the position animation of the root joint (FootJ in my scene)
I've tested to re-import the resulting fbx back to maya, and FootJ has animations. Also tried every possible root node (in Rig tab), and every combination of options in RootTransformPosition (XZ or Y) in Animation tab, but the position animation is still not showing in Unity.
The only fix is to Bake Animation in Maya instead of relying on the exporter's bake. But why is this so? Attached my maya file to try export to a fresh unity project. I'm using Unity 2018.3.2
Cheers
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