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(CLOSED) Plane Failing to Render When Camera is Switched Until Scene is Reloaded?!
Okay, so I have a game object, a plane to be more specific, and this plane is disabled until the moveTime int variable, which steadily decreases, gets to zero. I also have two buttons that control the switching of cameras by enabling one and disabling the other. I have another plane that does the same thing that appears when the moveTime int variable gets down to zero. Each one can be seen by a seperate camera, However, when moveTime reaches zero, one disappears, but the other one, which is supposed to appear, doesn't. It only appears when I switch to another scene and back. Once I get back to the camera scene, it's there like it should. How do I fix this?
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