Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by HamishMC · Sep 25, 2012 at 09:05 AM · iosjumpswipe

Help with jump

I have a script and i am trying to get the cube to jump on a swipe up, can some one point me in the right direction, thanks

 function Update()
 {
         
     var tap = false;
     var swipeUp = false;
     var swipeDown = false;
     
     if(Input.touchCount > 0)
     
     {
         var touch = Input.GetTouch(0);
         if (touch.phase == TouchPhase.Began ||
         ((touch.phase == TouchPhase.Moved || touch.phase == TouchPhase.Stationary)
         && fingerDownTime <=0))
         
         
         {
             fingerDownTime = Time.time;
             fingerDownPos = touch.position;
         }
         
         else if (touch.phase == TouchPhase.Ended)
         
         {
             if((touch.position.y - fingerDownPos.y) > swipeThreshhold)
             swipeUp = true;
             
             else if((touch.position.y - fingerDownPos.y) < -swipeThreshhold)
             swipeDown=true;
     
         
             else
             tap = true;
             fingerDownTime = -1;
         }    
     }
 
 
     var horizontal = Input.GetAxis("Horizontal");
     horizontal += -Input.acceleration.y * accelerometerScale;
     trans.Rotate(0,rotateSpeed * horizontal * Time.deltaTime ,0);
     
     if (character.isGrounded && Input.GetKeyDown(KeyCode.Space) || tap)
     Pedal();
     
     
       var moveDirection = trans.forward * speed;
       moveDirection += Physics.gravity;
      character.Move(moveDirection * Time.deltaTime);  
     
     if(character.isGrounded)
   {
         if(speed < 0.3)
             speed = 0;
             else
             {
                 speed -= decayRate * Time.deltaTime * speed;
                }
  }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

9 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Jumping Problem? 3 Answers

The name 'Joystick' does not denote a valid type ('not found') 2 Answers

How do I Javascript swipe to move my first person? 1 Answer

Swipe Control Issue.. Need help 1 Answer

IOS Swipe Gesture 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges