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Question by pipercubjl · Sep 16, 2012 at 03:48 PM · javascripttransform.positioncheckpoint

Checkpoint Scripting Help

I have one script on a sphere with a sphere trigger collider. This is the script:

 function OnTriggerEnter (other : Collider) {
 
 PlayerCheckpointScript.checkpoint = transform.position;
 Destroy(gameObject);
 
 }

Then I have this script on the First Person Controller:

 static var checkpoint : Vector3;
 
 function Update () {
 
 }
 
 static function death() {
 
 transform.position = checkpoint;
 
 }

I am getting this error:

 An instance of type 'UnityEngine.Component' is required to access non static member 'transform'

Please help.

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Answer by whydoidoit · Sep 16, 2012 at 03:56 PM

It is due to the fact. That the death function is static and doesn't know which player script to reference. I presume that there is only one so you should probably make a static variable on the script with the death function that you set to this during awake an use that to access the transform.

Eg:

 static var current  : NameOfThisScript;
 
 void Awake() {
     current = this;
 }
 
 static void Death() {
     current.transform.position = checkpoint;
 } 

Or you could then make Death non-static and call it through current.

 NameOfYourScript.current.Death();
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