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Question by deathripper · Mar 29, 2012 at 06:37 PM · jumpingcontrols

Jump Speed

Hi i have a jumping script which works fine, however the character feels more like jumping on the moon :-) I want to add a Jumpspeed to increase the speed when the character jumps up and a gravity force to choose how fast the character falls to the ground.

my current script is:

static var PlayerState : int;

static var ButtonJump = false;

function Update () {

// jumping controls

if(Input.GetButtonDown("Fire1"))

 ButtonJump = true;

 if(ButtonJump == true && (grounded == true)){

     rigidbody.velocity = Vector3(0,jumpHeight,0);

// (playerSpeed Input.GetAxis("Horizontal")) Time.deltaTime;

     grounded = false;

     ButtonJump = false;



}

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Answer by Dreave · Mar 29, 2012 at 06:40 PM

If you use the fps controller it already has a jump script attached to it as well as movement speed and so on, but there is an option called gravity that you can change which is exactly what you want.

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avatar image deathripper · Mar 29, 2012 at 10:00 PM 0
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i don't really want to use a controller since when i tried using aq character controller my collisions didn't work anymore and so on isn't it possible to implement these two functions into my script some how ?

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