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Question by vigneshplays · Sep 14, 2012 at 08:52 AM · gameobjecttouch

access gameobject via touch

how to access a gameobject via touch. it should display a text while touching!! please help me..

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Answer by whydoidoit · Sep 14, 2012 at 08:53 AM

You need to perform a ray cast from the finger and test against a collider attached to the object. There is this script on the wiki that shows you how to do it - but be aware the script as it stands just detects a tap because is only operates during TouchPhase.began - you could easily modify it to check all of the valid phases for continual touch (TouchPhase.move and TouchPhase.stationary).

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avatar image vigneshplays · Sep 14, 2012 at 09:03 AM 0
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@mike: iwant for android ....please can you help me ?

avatar image whydoidoit · Sep 14, 2012 at 09:56 AM 0
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Sure - so put this in a script attached to the camera:

 void Update()
 {
     foreach(Touch t in Input.touches)
     {
          Ray ray = Camera.main.ScreenPointToRay(t.position);
          RaycastHit hit;
          if(Physics.Raycast(ray, out hit))
          {
             switch(t.phase)
             {
                 case TouchPhase.Began:
                        hit.collider.Send$$anonymous$$essage("OnTouchDown", null, Send$$anonymous$$essageOptions.DontRequireReceiver);
                        hit.collider.Send$$anonymous$$essage("On$$anonymous$$ouseDown", null, Send$$anonymous$$essageOptions.DontRequireReceiver);
                      hit.collider.Send$$anonymous$$essage("OnTouchOver", null, Send$$anonymous$$essageOptions.DontRequireReceiver);
                      hit.collider.Send$$anonymous$$essage("On$$anonymous$$ouseOver", null, Send$$anonymous$$essageOptions.DontRequireReceiver);

                      break;
                 case TouchPhase.$$anonymous$$oved:
                 case TouchPhase.Stationary:
                      hit.collider.Send$$anonymous$$essage("OnTouchOver", null, Send$$anonymous$$essageOptions.DontRequireReceiver);
                      hit.collider.Send$$anonymous$$essage("On$$anonymous$$ouseOver", null, Send$$anonymous$$essageOptions.DontRequireReceiver);
                      break;
                 default:
                     hit.collider.Send$$anonymous$$essage("OnTouchUp", null, Send$$anonymous$$essageOptions.DontRequireReceiver);
                     hit.collider.Send$$anonymous$$essage("On$$anonymous$$ouseUp", null, Send$$anonymous$$essageOptions.DontRequireReceiver);
                     break;
             }
          }
     }
 }

Then the object being touched will get OnTouchDown/OnTouchOver/OnTouchUp functions called on it as well as On$$anonymous$$ouseXXXX functions for the fingers.

I guess you want to display the text while you get OnTouchOver.

avatar image vigneshplays · Sep 14, 2012 at 03:45 PM 0
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@mike : iam getting an compilation error for this :( it says you cannot add this script to camera because it is not compiled.... isthere any value for t ?? pls do this favour for me ...

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