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Question by PaxStyle · May 26, 2014 at 01:22 PM · transformrotate

Transform rotate questions

Hey! I did this script for move a specific arm up and down when i press the keys Z, and X.

 #pragma strict
 
 var ArmUp : int = 20;
 var ArmDown : int = 10;
 var Pistone : AudioClip;
 
 function Update () { 
 
 
 
 if(Input.GetKey(KeyCode.Z))
 { 
 transform.Rotate (1, 0, 0 * Time.deltaTime * ArmUp); 
 
 }
 
 if(Input.GetKey(KeyCode.X))
 {
 transform.Rotate (-1, 0, 0 * Time.deltaTime * ArmDown);
 audio.clip = Pistone;
 audio.Play();
 }
 }

My questions are:

1) why the var speed (armup, armdown) have always the same speed also if I set for example 20 ad 100?

2) how can I do for set the limits of the rotation Up and Down? So the rotation is 360°.

3) when i leave the keys (Z or X) the rotation stops immediately, how can I make an effect of slow stop?

Thank you so much for your support, Paolo

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Answer by Chris_Dlala · May 26, 2014 at 01:59 PM

Hey. The Z rotation amount is always evaluated to 0. Anything multiplied by 0 is 0. The only rotation you are getting is in the X because you are passing in values 1/-1.

 transform.Rotate (-1, 0, 0 * Time.deltaTime * ArmDown);

Should be

 transform.Rotate (-1, 0, Time.deltaTime * ArmDown);

That is if you are going for a rotation in both the X and Z. I hope this helps =)

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avatar image PaxStyle · May 26, 2014 at 03:16 PM 0
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ok the values that i had to edit was the firts:

transform.Rotate (-2, 0, 0 Time.deltaTime ArmDown);

bacause the movement that I wanted was like this: alt text

So i have to remove the var armup and armdown bacause are useless?

And for the point 2 of my question do you have any ideas? :/

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