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Question by DubstepDragon · Feb 24, 2013 at 05:19 PM · blendersaveexportrender

Blender >> Unity...

EVERY SINGLE model that I exported from blender (.blend, .fbx, and every other combo possible) has appeared glitchy and wiry when I imported it into unity. What problem is this? How can this be solved? is it my blender version?

Please help, I need this before the end of today.

Thanks in advance!

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avatar image Golan2781 · Feb 24, 2013 at 05:21 PM 0
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Please provide more information. What kind of problems do you encounter? What do you mean by 'wiry'?

avatar image DubstepDragon · Feb 24, 2013 at 05:34 PM 0
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I mean ins$$anonymous$$d of this: http://tinypic.com/r/deql91/6 I get this crap: http://tinypic.com/r/x1x6vm/6

Very very very annoying, it is...

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Answer by Loius · Feb 24, 2013 at 05:43 PM

Your normals are all pointed the wrong way.

In Blender (2.49, I don't know 2.5+), go into edit mode, select all your vertices, then press w > Flip Normals, or control+N (recalculate normals).

It looks like the tunnels have a few normals pointed the right way already, so you may want to use ctrl+N for those.

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avatar image DubstepDragon · Feb 24, 2013 at 05:49 PM 0
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It did work, but the only problem was the edges were curved ins$$anonymous$$d of sharp (light illusion?). And there were a lot of unnecessary shadows out and about. But other ways it worked fine.

avatar image Golan2781 · Feb 24, 2013 at 06:04 PM 1
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If you want sharp edges, you need to split them. The EdgeSplit modifier is very helpful for this.

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