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Question by Ninita · Feb 27, 2013 at 10:25 AM · instantiatenullreferenceexceptionruntime

Problem with instantiate in runtime

Hi. I have this code to instantiate some gameobjects in runtime and define one attribute.

 public int howMany=3;
 public int total=0;
 bool loop=true;
 public Transform ToClonate;

 void Start () {
         GameObject gmO=this.gameObject;
             
         while(loop)
         {
             if(ToClonate)
                 gmO=Instantiate(ToClonate,transform.position+OnUnitCircle()*2,Quaternion.identity) as GameObject; 
             else{    
                 getAvatars av = this.gameObject.GetComponent ("getAvatars") as getAvatars;
                 if(av.avatarsPack!=null && av.avatars!=null)
                     gmO=Instantiate(av.avatars[Random.Range(0,av.avatars.Count)],transform.position+OnUnitCircle()*2,Quaternion.identity) as GameObject; 
             }        
             
             followNPC f = gmO.GetComponent<followNPC>();
             if(f==null)
                 gmO.AddComponent <followNPC>();
             
             f.enabled=true; 
             f.target=this.gameObject;
                 
             total++;            
             if(total==howMany)
                 loop=false;
         }        
     }

However, the code crack on first ‘if’ and give me the error

NullReferenceException: Object reference not set to an instance of an object thisScript.Start () (at Assets/prototypes/grup/thisScript.cs:24).

Anyone can help me with this?

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avatar image Fattie · Feb 27, 2013 at 11:34 AM 0
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unityGE$$anonymous$$S.com for beginner explanations of getting objects

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Answer by Ninita · Feb 27, 2013 at 08:39 PM

Ok, I found the problem. The problem was the type of variable ToClonate, it must be a GameObject and not a Transform. Now it works very well. anyway, thanks to whom tried to help me

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avatar image Mikilo · Feb 27, 2013 at 08:52 PM 0
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You are welcome. ^^

avatar image PixelFireXY · Jul 21, 2014 at 01:33 PM 0
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I love you <3 ^^

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Answer by Mikilo · Feb 27, 2013 at 11:39 AM

Hi,

 if(ToClonate)
      gmO=Instantiate(ToClonate,transform.position+OnUnitCircle()*2,Quaternion.identity) as GameObject;
 else{
     getAvatars av = this.gameObject.GetComponent ("getAvatars") as getAvatars;
     if(av.avatarsPack!=null && av.avatars!=null)
         gmO=Instantiate(av.avatars[Random.Range(0,av.avatars.Count)],transform.position+OnUnitCircle()*2,Quaternion.identity) as GameObject;
 }
 followNPC f = gmO.GetComponent<followNPC>();

In this condition, if ToClonate is null or (av.avatarsPack != null and av.avatars != null), gmO will stay null and an exception will be thrown. Can you check that?

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avatar image Ninita · Feb 27, 2013 at 02:13 PM 0
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yes,it is assu$$anonymous$$g that gmO is null but I don't understand why because neither ToClonate or av.avatarsPack or av.avatar are null

avatar image Mikilo · Feb 27, 2013 at 02:16 PM 0
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If you want to be sure, Debug.Log() right after. And come back to tell me what is written.

avatar image Ninita · Feb 27, 2013 at 06:54 PM 0
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I did that and anyone is null

avatar image Mikilo · Feb 27, 2013 at 07:00 PM 0
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So, you've got the answer. XD Set ToClonate and check what happened with avatar's vars.

avatar image Ninita · Feb 27, 2013 at 07:50 PM 0
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-.-' both aren't null and problem continue, it assumes gmO like null

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