- Home /
Answer by Eric5h5 · Aug 25, 2010 at 10:44 PM
Not really. You can use Application.LoadLevelAsync if you have Unity Pro, but it doesn't actually work properly in terms of telling you what the loading percentage is. You can still make some kind of animated progress indicator, but you can't make an actual progress bar since the progress returned is only ever 0 or 1 and nothing in between.
For web players, on the other hand, you can use Application.GetStreamProgressForLevel, which does work as expected.
I had the same problem with progress being only 0 or 1. This was solved by 3.5.0 release on 02/14/12.
@raphael, was it really solved, because I still have this problem.
It doesn't relies on your release of Unity... You can use it only in WebPlayer while using Free version.
Your answer
Follow this Question
Related Questions
Loading Level Async without switching the level immediately 5 Answers
Scene starts before scene loading is finished 0 Answers
Why does Application.LoadLevelAsync cause a huge spike? 2 Answers
Reloading Level problem 0 Answers
app freeze and threading 2 Answers