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Question by Skyline Studios · Sep 28, 2012 at 04:42 PM · triggerobjectdeleteon

On Trigger Delete Object

 function OnTriggerEnter (other : Collider) {    
 Destroy(gameObject.Ghostmodel);}

Hi I Wrote This Script To Delete A Ghost When I Look Through A Door. To Look Through The Door I Had To Enter A Trigger Zone But It Doesn't Delete My Ghost. Help Would Be Appreciated

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Answer by fafase · Sep 28, 2012 at 04:49 PM

I would guess you have forgotten to have a look at the documentation.

 var ghost :GameObject;  // Declare a variable of type game object
 function Start(){
   ghost = GameObject.Find("Ghost"); // get a reference to the ghost object and assign it to the ghost variable.
 //Now using ghost onthis script is using the original ghost object.
 }

 function OnTriggerEnter (other : Collider) {   
   //Check who collides using the other variable which is a reference to the object colliding (confusing I know...)
   if(other.gameObject.tag == "Player")
   // Destroy the ghost object, trying to access the ghost will result in a null reference, it is gone.
   Destroy(ghost);  
 }
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avatar image Skyline Studios · Sep 28, 2012 at 05:08 PM 0
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Thanks This Really Helped $$anonymous$$e Out!. (And Yeh I Forgot To Look At Documentation XD)

avatar image nirto_pineapplez · Mar 08, 2016 at 11:08 AM 0
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thanks so much i had a similar problem and it has fixt it thank you

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