Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Albert 2 · Oct 29, 2010 at 12:26 AM · playerenemyshoot

make Enemy shoot at player

im creating a top-down shooter and i cant find a way to have the enemy shoot at the player...what im trying to do is have the enemy rotate towards the player and then shoot bullets every few seconds...this is the enemy script that i currently have...everything works fine but the firing...any ideas or suggestions pleaseeeee

var lookAtTarget : Transform; var speed : int; var range : int; var damp : float; var ENEMY_HEALTH = 30; var nextFire = 1; private var fireRate = 0.0; var enemyBullet : Transform; var death : Transform ; var health : Transform;

function Awake() { if (!lookAtTarget) { lookAtTarget = GameObject.FindWithTag("Player").transform; } }

function Update() {

 if(ENEMY_HEALTH <= 0)
 {
     Instantiate(death, transform.position, transform.rotation);
     Instantiate(health, transform.position, transform.rotation);
     Debug.Log("DEAD");
     Destroy(gameObject);
  }

 if(lookAtTarget && CanAttackTarget())
 {
     //transform.LookAt(lookAtTarget);
     var rotate = Quaternion.LookRotation(lookAtTarget.transform.position - transform.position);
     transform.rotation = Quaternion.Slerp(transform.rotation, rotate, damp); 
     transform.Translate (0,0,speed*Time.deltaTime);

     if(Time.time >= nextFire)
     {
         nextFire = Time.time + fireRate;
         var bullet = Instantiate(enemyBullet, transform.position, transform.rotation);
         bullet.rigidbody.velocity = transform.forward * speed;
     }

 }

}

function CanAttackTarget() { //check if in range if(Vector3.Distance(transform.position, lookAtTarget.position) > range) { return false; }

 return true;

}

function OnParticleCollision () { Debug.Log("hit"); ENEMY_HEALTH--; }

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1

Answer by VS48 · Oct 29, 2010 at 06:16 AM

Your code is almost entirely correct.

if(Time.time >= nextFire)
{
    nextFire = Time.time + fireRate;

In your code, 'fireRate' is always going to be 0 (unless you left out some code), so you will be firing on every frame after game time passes 'nextFire' seconds. This is probably a typo -- 'fireRate' should probably be 'nextFire'.

Your movement and rotation code is correct.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image alexjhones286 · Feb 18, 2017 at 05:18 PM 0
Share

Thank you friend'. God bless you'. It's from Brazil here.

avatar image
0

Answer by bob 7 · May 09, 2011 at 06:03 PM

can you email me at mashoodsk8@yahoo.co.uk on how to make enemy shoot and die when shot at?

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

1 Person is following this question.

avatar image

Related Questions

Problem with enemy shooting 4 Answers

C # script Enemy shoots left 2d platform. 2 Answers

No collision on trigger and character controller 1 Answer

Enemy raycast chase player 0 Answers

Shoot directions 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges