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NavMeshAgent speed decreases when navigating around NavMeshObstacle and other agents
I'm working on getting my NavMeshAgents to navigate around obstacles and other agents. However, whenever my agent gets close to an obstacle, its speed decreases dramatically until it's moved past the obstacle. Is there any way around this, or is it just an unfortunate side effect of the navmesh system?
This is definitely an issue with the navmesh system. I'm seeing it in one of my games, and I've seen it happening in Wasteland 2.
So you're going to have to work around it, or tweak the settings to improve the situation, or find an alternative. I know that A* exists and works quite well, but this might be an issue in that project too.
Ah, got it. Thanks! I checked out A* a while back and thought Unity's built-in navmesh might be easier to work with, but I guess I'll take another look.
Answer by unimechanic · Oct 09, 2014 at 02:36 PM
Please submit a bug report for our developers to check and improve the NavMesh system. Follow these guidelines: