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Question by Trond · Dec 20, 2014 at 07:32 PM · textureimportassetscustom

Custom texture importer for custom folder

I have been trying to create a custom texture importer for a specified folder, where every texture inside it will have certain settings applied. However, im not sure how to do so. I have been looking at TextureImporter and AssetPostprocessor, but i cannot get them to reference each other. Also had no luck making AssetDatabase do what i want. I wonder if anyone have a method for doing this?

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Answer by pweeks · Feb 05, 2016 at 04:58 PM

 public class TexturePostProcessor : AssetPostprocessor
 {
     void OnPreprocessTexture()
     {
         if (assetPath.Contains("folder_name_you_care_about"))
         {
             // do custom
         }
     }
 }

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