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Question by Masterdragon · Sep 13, 2012 at 05:34 PM · movementcollidertransformobject

How can I move an object physically correct around an other object?

Hi guys,

I wanted to move a gameobject to a location, the problem is, that with the code I found my object moves through other objects like walls..

I tried to add rigidbodies to them with no success.

If somebody got a good idea how to avoid this ghostlike behavior, tell me please ;)

My code looks like this:

 var endPoint : Vector3;
 var duration : float = 1.0;
 var mychamp : GameObject;
 private var startPoint : Vector3;
 private var startTime : float;
 function Start() {
 startPoint = mychamp.transform.position;
 startTime = Time.time;
 endPoint = Vector3(12,1.5,6);
 }
 function Update () {
 mychamp.transform.position = Vector3.Lerp(startPoint, endPoint, (Time.time - startTime) / duration);
 }

Thanks in advance.

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Answer by Cool Dave · Sep 13, 2012 at 07:10 PM

Unless you have Unity Pro, you probably want a bunch of waypoints that the object can follow to the destination.

 var waypoints : Transform[];
 var loop : boolean = false;
 var targetWaypoint : int;
 var waypointRadius = 0.00;
 var angularDistance = 0.00;
 var carCenter : Transform;
 
 function FixedUpdate () 
 {
 
 target = waypoints[targetWaypoint];
 
 xDistance = target.position.x - carCenter.position.x;
 zDistance = target.position.z - carCenter.position.z;
 
 angularDistance = (Mathf.Sqrt(xDistance * xDistance) + (zDistance * zDistance));
 
 if (angularDistance < waypointRadius){
 targetWaypoint += 1;
 }
 if (loop == true){
 if(targetWaypoint >= waypoints.Length){
 targetWaypoint = 0;
 }
 }
 var angle : float = Mathf.Atan2(xDistance, zDistance) * Mathf.Rad2Deg;
 }

Move your object at that angle. Hope this works. If it works and helps, please mark this answer correct.

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