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Extremely Frustrated! How to stop Jaggered Edges ( OpenGL )Android Build?
I have a game which looks great on a web build, When I change to Android the edges of my models become extremely jaggered. It is not an anti aliasing problem, the model looks deformed. This seems to happen where models intersect each other.
I think it might have something to do with Generic OpenGL ES2.0. If I turn this on in my Graphics Emulation settings in Unity I get the same result as on the device.
The 1st image shows what my game looks like on the device, the second images (no emulation) shows what it should look like.
Thanks
So you say, you compare PC OpenGL render to emulator software render, when there is emulator OpenGL?
Also, Samsung from Galaxy S and iPhone from 3GS both support it, according to http://answers.unity3d.com/questions/317402/how-to-stop-jaggered-edges-android-build.html
I have updated my question, All I am saying is my game on a Samsung 7 inch tab or galaxy S looks like the image in the left. On my PC in Unity with no emulation it looks like the image on the right.
Also the link you posted links back to this page.
Answer by K-A277 · Nov 06, 2012 at 07:15 AM
Try this : make your active camera's near clipping plane value bigger like 10.
Your answer
![](https://koobas.hobune.stream/wayback/20220613081009im_/https://answers.unity.com/themes/thub/images/avi.jpg)