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Question by nevaran · Sep 13, 2012 at 09:27 AM · functionargumentunexpected token

Unexpected token

Hi. I recently started programming more major projects, and i hit a problem that i cannot seem to figure out, there are no awnsers on the internet i could find also.

This is the part of the code that i cannot seem to figure out where the mistake is:

 function OnControllerColliderHit(c : ControllerColliderHit){
 
     if(c.transform.tag == "Ladder"){
         climbing = true;
         if(Input.GetKeyUp(KeyCode.E)){
             CM.enabled = false;
         }
     }
 }

 function Update(){

     if(!OnControllerColliderHit(c : ControllerColliderHit)){
         climbing = false;
         CM.enabled = true;
     }
 }

Anyone can tell me where i am making a mistake?

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avatar image whydoidoit · Sep 13, 2012 at 09:32 AM 0
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Very hard to say with the code formatted like that. On which line is the error.

avatar image nevaran · Sep 13, 2012 at 09:44 AM 0
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if(!OnControllerColliderHit(c : ControllerColliderHit)) This is the part where it says it is wrong, i think its something with the argument

avatar image whydoidoit · Sep 13, 2012 at 09:47 AM 0
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Oh yeah - that's kinda totally wrong :S !!

So what is wrong is that when you call a function you don't pass the type of the parameter like that - only do that when you are defining a function.

I can't work out what you are doing though - what are you trying to do in Update? See if it wasn't hit? You wouldn't call that function like that in any case...

avatar image nevaran · Sep 13, 2012 at 10:00 AM 0
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Its suppose to be like this: If the character controller isnt touching a game object called "ladder", it will do "stuff"

is it wrong? how am i suppose to do it?

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