Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by frankymak · Jul 28, 2013 at 12:22 PM · scenemobileperformanceprefabs

many prefabs. application Performance

Hi, I am developing for mobile. I have a question. If I have about 200 prefabs in my assets folder, and in every scene there are 10 prefabs. In the performance of my application? 200 prefabs influence even if not loaded in the scene?

thanks

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Linus · Jul 28, 2013 at 12:38 PM 0
Share

Are you asking if it will give performance hit just to have the prefabs in the project, but not loaded. Or are you saying you are seeing a performance hit? I dont think there will be, but not sure.

avatar image frankymak · Jul 28, 2013 at 12:49 PM 0
Share

yes, if it will give performance hit just to have the prefabs in the project. and want to know if the prefabs in the folder. Do these affect performance or just in the size of the application?

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by illinar · Jul 28, 2013 at 01:32 PM

Only those prefabs are loaded into memory that are referenced in the current scene. Also if prefabs are not used anywhere in any scene in your build, they will not be included in the build.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image lamxung55 · Sep 16, 2014 at 06:56 AM 0
Share

Only those prefabs are loaded into memory that are referenced in the current scene. Also if prefabs are not used anywhere in any scene in your build, they will not be included in the build.

--> Your answer is clear.

But I have one more question about this?

When I reuse only one prefab XXX in many scene, my application' size( $$anonymous$$B) will be increased acording to the times I use prefab XXX?

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

17 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Levels: scenes or GameObjects? 3 Answers

Are the prefabs stored in RAM or in the Hard disk? 0 Answers

Best Performance for Background Movement 1 Answer

Unity performance issues. 0 Answers

Transparency issue on iOS 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges