Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by Oriel Bergig · Jun 29, 2010 at 09:31 AM · textureiphoneopengl

Binding texture directly to OpenGLES with Unity iPhone Pro via a C++ plugin

Hi

We are trying to set texture directly to OpenGLES rather than via Unity. The idea is to avoid the buffer copy to increase performance.

On Mac (OpenGL, Unity pro 2.61) the following works:

C++ Code:

void paintFrame(int textureID)
{
glBindTexture(GL_TEXTURE_2D, textureID);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0,GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *)imageData);
}

Script start:

tex = new Texture2D (width,height, TextureFormat.RGB24, false);

this.mat.SetTexture("_MainTex", tex);

Script update:

    paintFrame(tex.GetInstanceID());

The problem is that on iPhone (OpenGLES, Unity pro 1.7) the same does not work.

Any ideas on: a) Whether the problem arises from the textureID being handled differently between the openGL/Unity versions?

b) Whether the problem is related to the texture size (we are using 256X256) that should be different on mobile?

c) A different way of saving the need to copy the texture buffer to a unity object before it is sent to OpenGLES?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Kijun · Jul 21, 2010 at 05:58 AM 0
Share

have you found a solution to this problem?

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by NicolasHognon · Oct 12, 2011 at 03:31 PM

Hello,

did you solve your problem ? because I have got the exact same problem.

We copy a texture generated from our C++ plugin to unity through GL functions. It is ok under windows ... but we failed to make it work under iOS.

If you have any idea/recommandation your are welcom.

thanks.

Nicolas

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

1 Person is following this question.

avatar image

Related Questions

Failed to generate PVRT texture 5 Answers

show video frame on texture in ios 1 Answer

Texture as a simple button 1 Answer

Low frame rate with only one texture on iPad 4 Answers

Procedural or Animated Textur in AirAttack Zeppelin Wreck (IphoneGame)? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges