- Home /
Modify Import settings of FBX without OnPreprocessModel()
Hi there,
I'm trying to untick the "import animation" fbx import setting from a specific list of selected objects in the editor.
I know of OnPreprocessModel but, from what I undestand, it'll only apply to object newly imported in the project. My objects are already in the Project and I'd love to be able to modify some specific import setting through an Editor Script. (by using UnityEngine.Selection)
Any ideas ?
Thanks !
==EDIT==
For now I'm using some specific words in the name of all new assets that will be filtered on the Preprocess event.
Your answer
Follow this Question
Related Questions
Unity normalizing tangents on import from .fbx file? 0 Answers
3d max importing problems 0 Answers
Problem import animation in unity 2019 0 Answers
What is all asset folders I need to save in fbx so I can export model into scene 0 Answers
FBX animation properties inspector, events with code 1 Answer