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Question by Noxury · Mar 24, 2016 at 10:59 PM · standalonetextassetsystem.ioresource

Write physically files from resource folder into harddrive

Hello,

Besides txt filetypes I have some png-files in the levels folder of the resources folder that should be created as physically .png files in the datapath of the standalone:

 foreach(TextAsset example in (TextAsset[])Resources.LoadAll("Levels"))
     File.WriteAllText(Application.dataPath+"/Resources/Levels/"+example.name+".png",
     example.text);

But I get an error: Cannot cast from source type to destination type.

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Answer by revolute · Mar 25, 2016 at 02:57 AM

Resources.LoadAll returns object[] and that is not exactly meant to be cast to TextAsset[].

From what i see, your code should be

 foreach(var item in Resoureces.LoadAll("levels"))
 {
 TextAsset asset = (TextAsset)item;
 ....    
 }   
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Answer by seth_slax · Mar 25, 2016 at 03:01 AM

I don't think you can cast a TextAsset as an image. It needs to be in byte[] format. Take a look at these two links:

http://docs.unity3d.com/ScriptReference/Texture2D.LoadImage.html http://docs.unity3d.com/ScriptReference/Texture2D.EncodeToPNG.html

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