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ShaderGraph CodeFunctionNode inaccessible due to it's protection level.
I added the shader graph package to my project then added a custom node script but it says the base class CodeFunctionNode is inaccessible due to it's protection level. From everything I can find online this is the way to create custom nodes so why is it inaccessible? Is there a fix for this?
I am also having this issue in Unity 2019.1 and cannot seem to find a way to fix it. Anyone have any ideas?
Answer by inkblob · Apr 24, 2019 at 10:10 PM
Looks like this feature is being deprecated in favor of the new Custom Function node. See this forum post:
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