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Question by DevMerlin · Oct 03, 2017 at 03:52 AM · rotationphysicsrigidbodytorque

Without affecting Velocity, what is the best method to apply direction to an object moving with forces?

I've been looking for a solution to shift a moving rigidbody to the direction that it's physically facing while powering with forces. The problem is, much of what I've encountered in code examples modify velocity - but that cancels out gravity, which is a major part. The code below is what I have thus far, which just changes the orientation but not direction:

     roll = Input.GetAxis("Horizontal") * (Time.deltaTime * RotationSpeed);
     AddRotation = new Vector3(0, 0, roll);
     rgBody.rotation *= Quaternion.Euler(AddRotation);

This only affects the gameObject, not the direction it's travelling in. The initial forces provided are one-off, and the gameObject travels in a ballistic arc after launch.

What can I do to add the rotation to the movement without using velocity, in order to alter the direction of the arc?

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Answer by FogCZ · Oct 13, 2020 at 04:04 PM

Well this is very old Topic, to anyone else still wondering you could definitely creat a parent object that stay still and ad child object that is rotating, or you can only rotate the mesh

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