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Question by gtagamer · Jan 02, 2015 at 08:41 PM · zombie

my zombie keeps going through me and walls

hello,so i was making a zombie game and before i even put the animation on the zombie i was able to walk right through it but when i put the animation on the zombie it was walking to me and it was going through walls and it was walking right through me like air so a guy on unityanswers told me to re post my question with a screen shot of my navmesh because he said it has something to do with it so ill show you the screen shot and my script.

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avatar image Mmmpies · Jan 02, 2015 at 08:51 PM 0
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Did you set the walls to be static for the Nav$$anonymous$$esh? It should avoid anything that's set to static and too big to step over.

Even if you didn't do the walls have box colliders on them?

avatar image gtagamer · Jan 03, 2015 at 01:46 AM 0
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no how do i set the walls to be static,that might fix the wall problem what what about the zombie walking through the main charater

avatar image sdsanft · Jan 03, 2015 at 01:56 AM 0
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Don't you have to add a RigidBody?

avatar image CrushBros · Jan 03, 2015 at 03:26 AM 0
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I might be wrong, but should the Nav$$anonymous$$esh Walkable be set to everything?

avatar image gtagamer · Jan 03, 2015 at 03:50 AM 0
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OH $$anonymous$$Y GOD IT WOR$$anonymous$$ I ADD RIGIDBODY AND IT WOR$$anonymous$$ ThANkS YOU SOOOO $$anonymous$$UCH

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Answer by MechanicalGaming · Jan 03, 2015 at 11:09 AM

I can't see it on the screen so I better ask it. Have you put a RigidBody on both game objects?If not then do, that's more than likely why you can walk through them. http://docs.unity3d.com/Manual/class-Rigidbody.html

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Answer by Z2City · Jan 03, 2015 at 11:11 AM

make sure rigidbody is above that script.

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